Mostrando entradas con la etiqueta trees. Mostrar todas las entradas
Mostrando entradas con la etiqueta trees. Mostrar todas las entradas

miércoles, 15 de abril de 2020

Graphviz. Simple solution for recreating graphics

This is the first article that I publish in English, the main reason to do it is because all the documentation related to context maps that I have found so far, are related in English and obviously my way to contribute to the extensive Internet community, is to do it in a universal language, at least for this article.

Well, today I want to talk about two utilities that have helped me a lot, one of them is graphviz.org. Graphviz, which has versions for Windows, Mac or Linux (in my case I have tried in Linux and Mac OS), is a powerful Open Source tool that allows to easily generate almost any graphic, cool stuff like this:



Or simpler things than recreating a binary tree that I explained in the previous section, https://www.larebelion.com/2020/04/arboles-binarios.html

Imagine that in code C, you want to represent the resulting binary tree, with few lines of code you could get something like this:


Let me a simple C function to add to the previous tree and generate this:

static void _generating_graphviz_details(const tree_t node, const void *extra)
{
 FILE *f = (FILE *) extra;

 fprintf(f, " node_%p [label=\"{%p | content: %d | { <izqda> %p | <dcha> %p}\"];\n",
  node, node, node->content, node->left, node->right
 );
 if (node->left != NULL) {
  fprintf(f, " node_%p:left -> node_%p;\n", node, node->left);
 }
 if (node->right != NULL) {
  fprintf(f, " node_%p:dcha -> node_%p;\n", node, node->dcha);
 }
 fprintf(f, "f");
}

Okay, hopefully this tiny contribution will help you in the dynamic generation of your graphics.