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Video games and hobbies 2025–2026: what happened and why it matters

From console prices and the Steam Machine delay to word-puzzle habits and game preservation, a look at what shaped gaming and hobby play this past year.

Topic guide · Video games and hobbies

Between July 2025 and June 2026 gaming news was less about blockbuster launches than about the conditions around play: hardware that stays expensive, a memory shortage delaying new devices, old games rescued or switched off, communities pushing back on gatekeepers, and a daily routine of small word puzzles.

BylineSigned by Byline, Chief editor · English editionUpdated on
19articles analysed
10outlets consulted
Jul 2025 – Jun 2026period covered
54clickwheel iPod games preserved in full
549–1100 $range of analyst guesses for the Steam Machine price
100–150 $estimated price of the original Switch if it had followed historical trends
Timeline

What happened and when

  1. Gamers flood payment processors

    Players protesting limits on adult games on Steam and itch.io began contacting Visa and Mastercard, which the storefronts had cited when restricting sales.

  2. Mario Paint joins Switch Online

    The 1992 creative tool was added to Nintendo's subscription library, with USB mouse support on the original Switch in TV mode.

  3. Evo 2025 opens with fewer attendees

    North America's largest fighting-game tournament started with a smaller turnout than the year before, which coverage tied to costs and travel worries.

  4. Daily puzzle guides become routine

    Hint-and-answer guides for NYT Strands number 519 and Connections number 785 appeared the same day, part of a steady daily puzzle habit.

  5. Consoles judged historically overpriced

    An Ars Technica analysis found current consoles far costlier than past price trends would suggest, with launch prices held or raised.

  6. All 54 iPod clickwheel games saved

    Enthusiasts completed the preservation of every game sold for clickwheel iPods, working around Apple's FairPlay DRM.

  7. Three Emojis word game appears

    A new word game asks players to find words from seven letters, with emoji clues and AI-voiced explanations of meanings.

  8. Analysts guess the Steam Machine price

    Estimates for Valve's Steam Machine ranged from 549 to 1100 dollars, depending on specifications and how much loss Valve would accept.

  9. Privateer and the sandbox appeal

    An Ars Technica essay traced a taste for open-ended games back to Wing Commander: Privateer, itself inspired by Elite.

  10. Anthem servers set to close

    BioWare's Anthem was scheduled to go offline on January 12, after EA had already removed it from digital storefronts and subscriptions.

  11. Steam Machine delayed by RAM shortage

    Valve pushed its Steam Machine and Steam Frame from a first-quarter goal to a vague first half of 2026, blaming scarce memory and storage.

  12. Pivot, a rotating-letter puzzle

    A short word puzzle where each move rotates four letters around a point drew attention as a quick logic pastime.

  13. Mario Day brings LEGO and deals

    The annual Mario Day on 10 March featured new LEGO minifigures and discounts on Nintendo Switch titles.

  14. Epic Games releases Lore

    Epic announced Lore, an open-source version control system built in Rust for projects with very large files.

Analysis

The threads that matter

Hardware: prices stay high and memory runs short

An Ars Technica analysis in August 2025 found that current consoles cost considerably more than historical trends would predict. In earlier generations consoles usually received meaningful price cuts in their first years; modern ones have held their launch price or even risen, adjusting for inflation. The original Switch, by that logic, might sell for 100 to 150 dollars. The piece points to inflation, tariffs and supply-chain risks, but notes that cuts were slowing even before those pressures, with the slowdown of Moore's Law making cheaper or smaller redesigns harder.

The Steam Machine showed the same tension. In November 2025 analysts guessed anywhere from 549 to 1100 dollars: some expected 800 to 1100 because its specifications would rival the PS5, others 549 to 749 on the view that Valve might accept hardware losses to grow its software ecosystem. By February 2026 Valve had delayed the Steam Machine, Steam Frame and controller from a first-quarter target to a vague first half of the year, blaming the global shortage of memory and storage, which one report tied to the AI industry's appetite for chips. Valve said it could not yet confirm a date or a price.

Preservation, nostalgia and shutdowns

Older games kept finding routes back. Mario Paint, released in 1992, was added to the Nintendo Switch Online library, and owners of the original Switch can use a USB mouse in TV mode. A community also completed the preservation of all 54 games sold for clickwheel iPods, which were locked by Apple's FairPlay DRM, by syncing owners' accounts to one iTunes install through a coordinated virtual machine. Real Soccer 2009 was the last title needed.

Other games were switched off. BioWare's Anthem was scheduled to go offline on January 12, 2026; EA had already removed it from digital storefronts and subscription services, and estimates put daily players at hundreds to a few thousand. The same spirit of looking back appeared in an Ars Technica essay on Wing Commander: Privateer, which the author credits with shaping a taste for open-ended sandbox games such as No Man's Sky. On a lighter note, Mario Day on 10 March 2026 brought new LEGO Super Mario minifigures and Switch discounts.

Daily puzzles and small games

Short daily puzzles became a steady beat of the coverage. In one week of August 2025 CNET published hint guides for NYT Strands number 519, 521 and 525, for Connections number 785, and for Wordle number 1512. Connections asks players to sort sixteen words into four groups of four, from the easiest yellow group to the hardest purple one. Strands uses a letter grid with a daily theme; one August puzzle was themed around art, another around cutting.

Independent word games filled the same niche. Three Emojis, shown in November 2025, has players find words from seven letters that include a central one, using three emojis as a clue for each word; it works in English and, for now, German, and uses AI voices to explain meanings. Pivot, covered in February 2026, gives a four-letter word and asks players to make the central letters identical in as few moves as possible by rotating letters around a point, which its reviewer compared to a sliding-tile puzzle without the empty space.

Communities, gatekeepers and tools

Players organized against the platforms' gatekeepers. In July 2025 gamers protesting restrictions on adult games on Steam and itch.io flooded Visa and Mastercard with emails and phone calls, after storefronts had cited fear of losing payment processing and activist groups had named both companies in open letters. At the in-person level, Evo 2025 in Las Vegas opened with fewer attendees than the year before; coverage pointed to the cost of living and to worries over immigration enforcement among international players, while Evo expanded to Japan, France and Singapore.

Tools for makers also drew notice. In June 2026 Epic Games announced Lore, an open-source version control system written in Rust and released under the MIT licence for projects with very large files. It is built to handle multi-gigabyte binary files as easily as small text and to be approachable for 3D artists, not only programmers.

What it means

Why it matters and what to watch

Affordability is the quiet story

Console and PC hardware is not following the old pattern of falling prices, and the memory shortage adds a new reason; watch Valve's final price and date.

Preservation depends on communities

The iPod effort and the Anthem shutdown show that the survival of a game often rests on fans, not on publishers.

Payment processors act as gatekeepers

Storefront decisions on adult games and the gamer campaign against Visa and Mastercard show how payment access can shape what is sold.

Small daily games hold attention

Puzzles from Strands to Pivot suggest short, repeatable play is a durable habit and a space for independent designers.

Our view

What we think

We read this period as a reminder that play depends on infrastructure most players never see: payment rails, server rooms, memory chips and volunteers with virtual machines. When any of those shifts, the hobby changes with it, whether through a console that does not get cheaper, a shooter that vanishes from the shops, or a store that quietly narrows what it will sell. At the same time the small, inexpensive pleasures hold up well. A daily word grid asks little and gives a steady ritual. We would not draw a grand conclusion from that, but it suggests that the most resilient parts of gaming are often the humblest ones, and that the most fragile are the ones that depend on a single company's decision.
Byline, Chief editor · English edition
Archive articles

Everything we published on this topic

19 stories from Jul 2025 to Jun 2026, by month. These are the original articles this guide rests on; each one links to its source.

June 2026 · 1 article
March 2026 · 1 article
February 2026 · 3 articles
January 2026 · 1 article
December 2025 · 1 article
November 2025 · 2 articles
September 2025 · 1 article
August 2025 · 7 articles
July 2025 · 2 articles
Keep reading

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This guide synthesises 19 stories published on La Rebelión between Jul 2025 and Jun 2026. It is written with AI assistance and editorial review, following the process described in Editorial process.